OTHER WORKS
As it happens, projects come and go. Some never see the light of day, sometimes one's work is entirely behind the scenes. Following is a collection of my work in its various forms.
As it happens, projects come and go. Some never see the light of day, sometimes one's work is entirely behind the scenes. Following is a collection of my work in its various forms.
CHARACTER DESIGN
This gallery walks you thru one of the processes I like to employ when designing a character from scratch. The character art herein was created by some one else; the notes, sketches, and references are mine.
This gallery walks you thru one of the processes I like to employ when designing a character from scratch. The character art herein was created by some one else; the notes, sketches, and references are mine.
FEEDBACK
Providing clear and consistent direction to artists and vendors, especially when they are remote is essential for smooth working relationships and timely deliveries. Here are some samples of how I provide feedback to artists.
Providing clear and consistent direction to artists and vendors, especially when they are remote is essential for smooth working relationships and timely deliveries. Here are some samples of how I provide feedback to artists.
3D WORK
I don’t get to do it much anymore but modeling is where I started out and I like to get my hands dirty when I can.
I don’t get to do it much anymore but modeling is where I started out and I like to get my hands dirty when I can.
METRICS
The numbers that shape our world…with an eye to streamlining asset development, I developed these metrics in conjunction with the Design and Technical Art teams to standardize prop dimensions.
The numbers that shape our world…with an eye to streamlining asset development, I developed these metrics in conjunction with the Design and Technical Art teams to standardize prop dimensions.
HUD/GUI
HUD and shell elements created for various projects. All art was designed and painted by me.
HUD and shell elements created for various projects. All art was designed and painted by me.
STYLESHEETS
Guidelines , general direction, and inspiration. I like to create these as much as possible, to provide a stepping off point for a design. Back-story, contextual reference, and real world inspiration help infuse art with authenticity.
Guidelines , general direction, and inspiration. I like to create these as much as possible, to provide a stepping off point for a design. Back-story, contextual reference, and real world inspiration help infuse art with authenticity.
VISUAL TARGET CONCEPT
Starting with a sketch, this gallery walks thru the process from idea to final on a Visual Target concept. All art by concept artist; sketches and notes are my own.
Starting with a sketch, this gallery walks thru the process from idea to final on a Visual Target concept. All art by concept artist; sketches and notes are my own.
MOOD PIECE CONCEPT
Another start to finish progression with my initial sketch and notes to the artist.
Another start to finish progression with my initial sketch and notes to the artist.
MAGAZINE COVER CONCEPT
Another start to finish progression with my initial sketch and notes to the artist.
Another start to finish progression with my initial sketch and notes to the artist.
HANDHELD/MOBILE/SOCIAL
Working closely with a talented designer in Seattle, I conceptualized and created al lthe art for an innovative handheld/mobile game. All content here created by me.
Working closely with a talented designer in Seattle, I conceptualized and created al lthe art for an innovative handheld/mobile game. All content here created by me.
MISCELLANEOUS
A random assortment of team logos, department logos, posters, t shirt designs, personal art and website work.
A random assortment of team logos, department logos, posters, t shirt designs, personal art and website work.