BATTLEFIELD 4
A truly massive game in scope, EA/DICE enlisted the services of Visceral to complete several Single Player missions for the shipping game. Working from designer greybox and a piece of keyart for each, I directed two single-player campaign levels (Naval and Prison) from start to finish. Both needed extensive production and lighting design to create authentic locations and details and to generate intense mood for each space. I also directed concept art, skydomes, atmospherics, and cinematic moments for each level.
A truly massive game in scope, EA/DICE enlisted the services of Visceral to complete several Single Player missions for the shipping game. Working from designer greybox and a piece of keyart for each, I directed two single-player campaign levels (Naval and Prison) from start to finish. Both needed extensive production and lighting design to create authentic locations and details and to generate intense mood for each space. I also directed concept art, skydomes, atmospherics, and cinematic moments for each level.